Equipping your GYRO guide

This is a guide for all of the participants in the RP that may be confused with how equipping your GYRO works.

Overview
When equipping your GYRO with new parts its overall statistics will change depending on the part. It is generally wise to equip parts that serve your GYRO type well, although this is not always the case. At certain points in the RP you will also participate in missions that may require you to adjust your GYRO for combat, and you will be notified about this in the story. The stat relationships between parts are located below.

Stat guide

 * Speed- This is determined by your primary Boosters Speed stat, but is also influenced by your GYROs weight and secondary boosters speed stat. For every 1000 kgs on your GYRO it looses 1 point in speed, and gains half of the speed stat from any secondary boosters it has equipped. Ex. Having the EAGLE booster part as a secondary booster would increase your speed stat by half of the EAGLEs speed stat, which would be 25. Speedster types gain a boost in this category.
 * Maneuverability- This is determined by your LEG armor parts agility in addition to your boosters Maneuverability stat. The two stats are averaged to determine this. Speedster and Balanced types gain a boost in this category.
 * Firepower- This is mainly determined by your weapons equipped, in addition to your GYRO model. Offensive types gain a certain stat boost in this category.
 * Bulk- This is the amount of hits a GYRO can actually take before being destroyed or critically damaged. It is determined by your GYROs armor defense stat. Damage from weapons are calculated by the weapons firepower stat. Defensive types gain a boost in this category.
 * Defense- This is determined by your pulse barrier, attacks must first go through this stat before reaching the bulk stat. Balanced and Defensive types gain a boost in this category.
 * Pulse Energy Levels- This is purely determined by your Pulse generator and determines how much your GYRO can do within a certain period of time.
 * Sensing- This stat is determined by your HEAD and PT parts. Sensory types gain a boost in this category.

Equipping Weapons
There is no real limit to how many weapons you can have on a GYRO, but certain locations can only hold one weapon at a time. Weapons that are located on a GYROs hand are an example of this. Pulse blades are generally located on the forearm (along with other types of weapons) and should be distinguished from this limitation.