VALVES

Origin
VALVES were originally small groups of private mercenaries that consisted of a handful of elite GYRO pilots. After the signing of the Terra-Firma treaty however, these small mercenary groups received considerable funding and support from the 5 Super Nations; Each of which wanting to maintain the status quo and overall balance of power. Within a decade, VALVES became incredibly powerful and influential armed forces capable of rivaling even a Super-Nations power. Using this influence to snag potential GYRO pilots by insisting upon tests at birth for those capable of becoming Pilots.

Current era VALVES
In the current era, VALVES have primarily become a rivalry amongst 10 immensely powerful VALVE corporations: SHINE, ECHO, UNBOUND, ARES, GENESIS, VEIL, PHANTOM, NIGHTMARE, HOLY, and the END. These 10 VALVE organizations are very well organized and have access to virtually every GYRO part or models. VALVES tend to give their Pilots a free-reign on what missions to accept, tending to be against affiliations with any of the Nations. VALVE missions tend to always follow a specific procedure before being handed out to GYRO and GEAR pilots. A Nation (or any other powerful organization) must first reach out to a VALVE for assistance, and depending on the clients objective and requests, the VALVE organization then assigns the mission a certain rank. Ranging from S,A,B,C,D,F. S being the highest level of difficulty, and only being assigned to the VALVEs most skilled Pilots. While F is usually assigned to Rookies or other unproven Pilots. In general, the higher the level of difficulty, the higher the level of pay.